November 8, 2021
This is part of a series of workshops covering 3D game engines and animation software for research and data visualization. Registration to all parts of this series is not required, but each workshop will expect a different level of experience, which will be acquired if the viewer attends all events.
Blender3D is a popular free and open-source alternative to industry-standard software, to create high-quality 3D models and export 3D animations. In recent years, it’s received financial backing from important industry leaders, and is more advanced than ever. In addition to film and video games, Blender3D can be used to create models for 3D printing, virtual and augmented reality, and even data visualization, thanks in part to its open-source nature, support for a variety of industry-standard file formats, and support for Python scripting to automate tasks and customize tools.
In this workshop, we’ll introduce the Blender interface and use Blender and Python to programmitcally generate a large 3D mesh from a dataset. Users will become familiar with the basic functions of the software, and will become comfortable to learn more and use it for high-quality data visualizations.
A basic familiarity with any computer programming language (Python will be used during the session) is recommended to get the most out of the workshop. To take part, users will be responsible to use their own laptop with Blender3D (available for Windows, Macintosh and Linux) pre-installed. Additional project files will be provided to registered users ahead of the workshop date.
Please register at least 48 hours in advance.